Monday 30 July 2012

How to apply PATCH in Linux to your code base?


What is Patch?

    Patch is Unix Command used to updates file according to instructions contained in a separate filet is called as Patch file.

What is Patch file?
    Patch file is a text file that consists of a list of differences and is produced by running the related "diff"command with the original and updated file as arguments.

Updating files with patch is often referred to as applying the patch or simply patching the files.

How to apply patch to directory?

If you want to apply patch(patch file contains list of differences) to directory, please refer the below steps.

Step 1
Take the diff between the <unmodified Directory> < modified directory>   using the below command

Command:  
diff  -Ncpr   (NotModifieddirectory(Original( modified directory)   > patch_file.txt

Ex:   

diff  -Ncpr   linux-26_org   linux-26   > patch_file.txt

Ex:  Use -x Option to omit some directory 
diff  -Ncpr   -x <omit> linux-26_org   linux-26   > patch_file.txt

Step 2
Open the patch_file.txt and check the differences if it proper or not.
vi  patch_file.txt 

Step 3
Before actually applying patch to the respective directory, first validate your patch file is proper or not. This is also called as "dry run".


Be in appropriate directory( where you want do apply patch). For example, If the patch is taken for XXX directory then


cd  XXX
 
Run the patch--dry-run and redirect  the output to another file.  
patch -p0 --dry-run -i   <patchfile.txt>  > Patch_output


Step 4:    
Just check the output of the Patch_output file. If there are any HUNK Failures, then patch file is having some problem. Please try to take patch file one more time.( using "diff" command).

Step 5:
If there are No HUNK failures, then go ahead and apply the patch to the respective directory.
patch -p0  -i   <patchfile.txt>  > Patch_output 
 



How to Enable/Disable IPv6 in Linux Machine?



Enable IPV6 : 
Step 1:
                 Add the below entry in the modprobe.conf file
      # vi /etc/modprobe.conf
      alias net-pf-10 ipv6

Note : Remove if any entry like “alias net-pf-10 off or alias ipv6 off or options ipv6 disable=1” in the modprobe.conf file.

Step 2:
                 Change the “ NETWORKING_IPV6” parameter value to yes in the network file.
      # vi /etc/sysconfig/network
      NETWORKING_IPV6=yes

Step 3:
                 Restart the server to enable the IPV6 support
            # shutdown -r now

Disable IPV6:
Step 1: 
           Add the below line in the modprobe.conf file
            # vi /etc/modprobe.conf
            alias net-pf-10 off
            alias ipv6 off                   
            options ipv6 disable=1    

Note : If any entry available like “alias net-pf-10 ipv6”, delete that entry.
             Step 2:     
                 Also add the below entry in the network file to prevent error
            # vi /etc/sysconfig/network
            NETWORKING_IPV6=no 
Step 3:        
                             Reboot the server to disable the IPV6
      # shutdown -r now

Friday 13 July 2012

Overview of IPv4 subnetting and Routing


IPV4:

  As you know, IPV4 has been using predominately in today’s network world.  IPv4 stands for Internet protocol version 4.

  IPv4 uses 32 bits for its Internet addresses. That means it can support 2^32 IP addresses in total — around 4.29 billion.

  That may seem like a lot, but all 4.29 billion IP addresses have now been assigned to various institutions, leading to the crisis we face today.

  IPv4  32 bit address is represented as  X.X.X.X. e.g: 132.234.122.123 ( each X represents 1 Byte value , so total 4 bytes = 32 bits).


SUBNETTING in IPV4

  The division of larger IP network in to two more networks is called as  subnetting.

  In IPv4, subnetting is done as shown in figure.

 File:Subnetting operation.svg


In IPv4 32 bit address, the first part of address represents the Network address and remaining portion of address represents the Host Address.

For example, 10.1.1.0/24 is the prefix of the Internet Protocol Version 4 network starting at the given address, having 24 bits allocated for the network prefix,and the remaining 8 bits reserved for host addressing.

In IPv4 the routing prefix is also specified in the form of the subnet mask, which is expressed in quad-dotted decimal representation like an address.

For example, 255.255.255.0 is the network mask for the 192.168.1.0/24 prefix.

In IPv4 there are different class of IP addresses used  and they are

Class A :    8 bits represents network address and remaining 24 bits represents the Host address.  For example : 192.1.1.0/8,  network mask or  subnet mask is 255.0.0.0

Class B :   16 bits represents network address and remaining 16 bits represents the Host address. For example : 192.1.1.0/16,  network mask or  subnet mask is 255.255.0.0

Class C :   24 bits represents network address and remaining 8 bits represents the Host address. For example : 192.1.1.0/24,  network mask or  subnet mask is 255.255.255.0


Simple example about the subnetting:

Suppose if a device is configured with IP address as  10.0.0.2 with a subnet mask as 255.255.255.252.

It means 10.0.0.2 IP address has 30 bit network address and remaining 2 bits represents host address.

If you observe the above figure, one can realize that 6 bits(255.255.255.252   -> 1111 1111. 1111 1111. 1111 1111.1111 1100) are borrowed from host address and added in to Network address.

These 6 bits are used to calculate the no of subnets. Here the total number of subnets is 2^6 = 64  sub networks.   

The formula for figuring out the number of 'network' bits in a subnet mask is
2^n=number of subnets          (2^n  means '2' to the power of 'n')


Each subnet has 2 hosts connected( (2^2 )-2 = 2  hosts, ( -2  is Host address 0 and Broadcast address)

Network              Hosts                       Broadcast Address  
                         From             to
10.0.0.0        10.0.0.1       10.0.0.2              10.0.0.3  
10.0.0.4        10.0.0.5       10.0.0.6              10.0.0.7
.
.
10.0.0.252    10.0.0.253  10.0.0.254         10.0.0.255

Simple thumb rule is, all ‘1’s represents Network address and ‘0’s represents the Host address.

How to calculate Network Address and Broadcast address?

For example,  IP address: 10.0.0.2 and net mask : 255.255.255.252

          ip address:    00001010.00000000.00000000.00000010
         subnet mask: 11111111.11111111.11111111.11111100

If you do a binary AND between these two numbers, you get the network address:
          ip address:    00001010.00000000.00000000.00000010
         subnet mask: 11111111.11111111.11111111.11111100
                              -------------------------------------------------AND
     network address: 00001010.00000000.00000000.00000000

which translated back to dotted decimal notation is 10.0.0.0

To get the host portion, invert the subnet mask and again perform a binary AND with the IP address:

          ip address:        00001010.00000000.00000000.00000010
inverted subnet mask: 00000000.00000000.00000000.00000011
                                  ----------------------------------------------AND
        host portion: 00000000.00000000.00000000.00000010

which translated back to dotted decimal notation is 0.0.0.2

To obtain the broadcast address, again it is simplest to look at it in binary. Take the inverted subnet mask and perform a binary XOR with the network address:

     network address:    00001010.00000000.00000000.00000000
inverted subnet mask: 00000000.00000000.00000000.00000011
                                  ------------------------------------------------XOR
   broadcast address: 00001010.00000000.00000000.00000011


How routing is performed in IPv4 Networks.  ( Source from firewall.cx)

IPv4 works with  ARP( Address Resolution Protocol) to determine MAC address of the router( May be Default Gateway (router))

The Example:
In our example, we have 2 networks, Network A and Network B. Both networks are connected via a router (Router A) which has 2 interfaces: E0 and E1. These interfaces are just like the interface on your network card (RJ-45), but built into the router.
Now, we are going to describe step by step what happens when Host A (Network A) wants to communicate with Host B (Network B) which is on a different network.

ip-routing-0

1) Host A opens a command prompt and enters >Ping 200.200.200.5.

2) IP works with the Address Resolution Protocol (ARP) to determine which network this packet is destined for by looking at the IP address and the subnet mask of Host A. Since this is a request for a remote host, which means it is not destined to be sent to a host on the local network, the packet must be sent to the router (the gateway for Network A) so that it can be routed to the correct remote network (which is Network B).

3) Now, for Host A to send the packet to the router, it needs to know the hardware address of the router's interface which is connected to its network (Network A), in case you didn't realise, we are talking about the MAC (Media Access Control) address of interface E0. To get the hardware address, Host A looks in its ARP cache - a memory location where these MAC addresses are stored for a few seconds.
ip-routing-1

4) If it doesn't find it in there it means that either a long time has passed since it last contacted the router or it simply hasn't resolved the IP address of the router (192.168.0.1) to a hardware address (MAC). So it then sends an ARP broadcast. This broadcast contains the following "What is the hardware (MAC) address for IP 192.168.0.1 ? ". The router identifies that IP address as its own and must answer, so it sends back to Host A a reply, giving it the MAC address of its E0 interface. This is also one of the reasons why sometimes the first "ping" will timeout. Because it takes some time for an ARP to be sent and the requested machine to respond with its MAC address, by the time all that happens, the TTL (Time To Live) of the first ping packet has expired, so it times out! ip-routing-25)The router responds with the hardware address of its E0 interface, to which the 192.168.0.1 IP  is bound. Host A now has everything it needs in order to transmit a packet out on the local network to the router. Now, the Network Layer hands down to the Datalink Layer the packet it generated with the ping (ICMP echo request), along with the hardware address of the router. This packet includes  the source and destination IP address as well as the ICMP echo request which was specified in the Network Layer.
ip-routing-3
 6) The Datalink Layer of Host A creates a frame, which encapsulates the packet with the information needed to transmit on the local network. This includes the source and destination hardware address (MAC) and the type field which specifies the Network Layer protocol e.g IPv4 (that's the IP version we use), ARP. At the end of the frame, in the FCS portion of the frame, the Datalink Layer will stick a Cyclic Redundancy Check (CRC) to make sure the receiving machine (the router) can figure out if the frame it received has been corrupted. To learn more on how the frame is created.

7) The Datalink Layer of Host A hands the frame to the Physical layer which encodes the 1s and 0s into a digital signal and transmits this out on the local physical network.

8)The signal is picked up by the router's E0 interface and reads the frame. It will first do a CRC check and compare it with the CRC value Host A added to this frame, to make sure the frame is not corrupt.

9)After that, the destination hardware address (MAC) of the received frame is checked. Since this will be a match, the type field in the frame will be checked to see what the router should do with the data packet. IP is in the type field, and the router hands the packet to the IP protocol running on the router. The frame is stripped and the original packet that was generated by Host A is now in the router's buffer.

ip-routing-8

10) IP looks at the packet's destination IP address to determine if the packet is for the router. Since the destination IP address is 200.200.200.5, the router determines from the routing table that 200.200.200.0 is a directly connected network on interface E1.

 ip-routing-7


 
11) The router places the packet in the buffer of interface E1. The router needs to create a frame to send the packet to the destination host. First, the router looks in the ARP cache to determine whether the hardware address has already been resolved from a prior communication. If it is not in the ARP cache, the router sends an ARP broadcast out E1 to find the hardware address of 200.200.200.5

ip-routing-4


12) Host B responds with the hardware address of its network interface card with an ARP reply. The router's E1 interface now has everything it needs to send the packet to the final destination.

ip-routing-6

13)The frame generated from the router's E1 interface has the source hardware address of E1 interface and the hardware destination address of Host B's network interface card. However, the most important thing here is that even though the frame's source and destination hardware address changed at every interface of the router it was sent to and from, the IP source and destination addresses never changed. The packet was never modified at all, only the frame changed.

14) Host B receives the frame and runs a CRC. If that checks out, it discards the frame and hands the packet to IP. IP will then check the destination IP address. Since the IP destination address matches the IP configuration of Host B, it looks in the protocol field of the packet to determine the purpose of the packet.


ip-routing-5

15) Since the packet is an ICMP echo request, Host B generates a new ICMP echo-reply packet with a source IP address of Host B and a destination IP address of Host A. The process starts all over again, except that it goes in the opposite direction. However, the hardware address of each device along the path is already known, so each device only needs to look in its ARP cache to determine the hardware (MAC) address of each interface.
And that just about covers our routing analysis. If you found it confusing, take a break and come back later on and give it another shot. Its really simple once you grasp the concept of routing.

Why do you want IPv6?
The main reason is we are running out of IPv4 addresses. IPv4 uses 32 bits for its Internet addresses. That means it can support 2^32 IP addresses in total — around 4.29 billion. That may seem like a lot, but all 4.29 billion IP addresses have now been assigned to various institutions, leading to the crisis we face today.
Let’s be clear, though: we haven’t run out of addresses quite yet. Many of them are unused and in the hands of institutions like MIT and companies like Ford and IBM. More IPv4 addresses are available to be assigned and more will be traded or sold (since IPv4 addresses are now a scarce resource), but they will become a scarcer commodity over the next two years until it creates problem for the web.